I’m working on closing up some loose ends, mostly edge case stuff. Like writing code to make sure the quest system doesn’t use something already in use. For example, if the quest system puts ghosts in the nearby ruins, it needs to make sure it doesn’t use the ruins for new quests until that one […]
This build includes new icons and more interiors for the buildings in addition the updates below. Changes to combat If you stay in block mode too long (about 3 seconds) the monsters will break the block. After resurrecting from death, hit points are fully restored. Transmutation The mage tower allows you to make a townsperson […]
Huge update today! This represents a huge update to HammerHelm and the first time the game really looks and plays how I’ve always wanted it to look and play. I’m ready to say it’s in a “playable Alpha” state, so I’m calling this Alpha 1. It’s not “done” yet, but this is the closest it […]
To imbue a weapon you first have to find a crystal. These will be rare loot drops and/or something you can craft. Tinkers can use crystals to add powerful effects to weapons. After you’ve placed a Tinker building and assigned a Dwarf to be the Tinker, you can imbue weapons! With each hit, there is […]
Welcome to the new online home of HammerHelm! Stay tuned for more information about the game!