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Alpha Build 0.2.0

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There are a ton of updates, especially behind the scenes, in this build. So much so that I’m moving HammerHelm to Alpha 2 with this update. Mostly just to reinforce that there are a lot of changes and I can’t guarantee that Alpha 1 saves will be 100% compatible. They should be, but the changes […]

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Alpha Build 0.1.30

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I created a new build that includes some new features and some fixes. New Stuff: Added a Stone House to the building menu NPCs who have a Stone House get a higher mood buff than those in a Wooden House The Stone House, in addition to being made from stone, also has an additional side […]

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Alpha Build 0.1.28

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New build mostly focuses on fixes and improvements based on feedback from testers: Bug Fixes in Build Jumping now uses stamina if you are sprinting Sprint no longer gets stuck if you die while sprinting The town attack event is no longer active (it was never meant to be, still working on it) Rolling no […]

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Alpha Build 0.1.26

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Alpha 0.1.26 includes the Dungeons and Traps system as well as some other features and bug fixes. Dungeons and Traps Dungeons can be found as part of the Quest System Dungeons are a good source of gold and other useful resources Many dungeons have traps inside of them including floor spikes, flame traps, and swinging […]

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Alpha Build 0.1.24

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A new build is completed. Includes the full Stamina System, updates to treasure chests and treasure UI, and lots of bug fixes. Full stamina system Sprinting uses stamina Regen slowly while running Regen faster when standing still Blocking uses stamina while you hold the block, you lose more from blocking an attack Treasure chest spawn […]

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Alpha Build 0.1.22

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This new build includes changes to the Quest Pointer in the Mini-map and the UI for treasure chests to make it more clear how much gold was earned. New Stuff Quest Pointer and Mini-map updates The minimap camera now rotates with the player The quest indicator is moved inside of the minimap window, rather than […]

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Alpha Build 0.1.21

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This build includes the new Stamina System, some changes to dungeon information, balance tweaks, and some bug fixes. New stuff Stamina System Using special attacks (dash and smash) and blocking uses stamina Different weapons use stamina in different amounts Hammers use less stamina for a smash attack, but more for a dash attack Axes use […]

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Alpha Build 0.1.20

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The Alpha 0.1.20 build includes: New Stuff Goblins now have 3 different “got hit” sounds Reduced the chance to get more than one item from loot (this was set to 100% for testing) Pressing left-alt F will being up an FPS counter Updated the quick slots to make it easier to know to press the […]

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Alpha Build 0.1.19

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New build that includes a lot of quality of life improvements and a few bug fixes. UI windows can be closed by pressing ESC rather than having to click the X button Fixed a bug that caused the game to lag a bit when opening and closed the inventory UI You can right click loot […]

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Alpha Build 0.1.18

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Lot’s of polish and improvements in this build, including… Updated the sound effects for Goblins Added various footstep sounds (grass, rock, wood, etc.) for character Fixed a bug that caused ragdoll kills to fly in wrong direction Replaced the giant bees in the Storehouse quest to Ghosts (didn’t like the bee combat animations) Fixed tree […]